- #Dolphin vr settings mario kart double dash driver#
- #Dolphin vr settings mario kart double dash android#
- #Dolphin vr settings mario kart double dash mods#
Also 5.0-12090 failed to build, hence the missing link.
#Dolphin vr settings mario kart double dash android#
Individually, each change is rather minor, but they've slowly been making the Android version of Dolphin easier to use and more powerful all at the same time. They've also been implementing tons of other missing features from the desktop version of Dolphin into the Android touch and TV. The reason that this is two commits is that Ebola16 implemented this into Dolphin's Android GUI.
#Dolphin vr settings mario kart double dash mods#
If you're unsure if your SD cards match, make sure to compare the hashes in the netplay window before playing!īlocking SD card writes can make setting up netplay much easier in games and mods that need SD card data to be identical. This should make syncing up and playing games that rely on SD cards much more predictable in the future. In order to prevent small SD card changes like this, you can now lock your SD card in Dolphin's Wii Settings page. This can cause a lot of headaches, especially when some Brawl mods use 2GB SD cards! Fortunately, there is now a solution. Even these tiny changes are enough to cause desyncs in games on netplay, requiring resharing and resyncing of SD cards. Unfortunately, the Wii was not designed at all to maintain SD Card determinism if a game so much as reads the SD card, the contents would be ever so slightly altered. However, for netplay to succeed, the users' SD cards needed to perfectly match. Brawl users commonly use SD card data to load up total game conversion mods. 5.0-12090 and 5.0-12099 - Add Option to Disable SD Card Writes by techjar and Ebola16 ¶ Instead of using the game window, Dolphin was instead using the gamelist! Whoops. Changes to Dolphin's window creation procedure was causing Dolphin to use the wrong window surface when trying to handle a user's mouse cursor for infrared. Stenzek strikes yet again, this time fixing up an unfortunate regression that turned up a couple months ago. 5.0-12080 - Use Correct Window Surface for Wii Remote Mouse Cursor by Stenzek ¶ This allows savestates to function on Vulkan on Adreno devices. In order to work around this, Dolphin now uses R32F on afflicted devices instead.
#Dolphin vr settings mario kart double dash driver#
The problem was that attempting to create savestates in Vulkan would crash Dolphin due to an assert in the driver when reading back D24S8 depth. A work-around for another adreno bug has caused us to run into more issues. The name of Stenzek's branch should say everything about how we got to this point: "adreno-more-like-brokenreno". This allows EFB Access from CPU to finally work correctly on GLES devices. In order to fix this, Stenzek created a fallback for this situation that copies into color formats instead of depth formats. While this meant there was no performance hit to enabling EFB Access from CPU on OpenGLES, it also meant these effects would completely fail. All of this was broken in Dolphin's OpenGL backend in GLES mode! After doing some debugging, we discovered that glReadPixels() with depth formats is not supported in GLES, meaning that these reads were being completely skipped. Super Mario Galaxy goes a step further, with similar sun effects and gameplay features like Pullstars and collecting Starbits that rely on knowing what's on screen. By checking what is on the screen, games can accomplish all kinds of visual effects or even use the data for gameplay! Wind Waker uses EFB Access in order to tell when the sun is or is not visible in order to do a shine effect and darken everything else on the screen. When using Dolphin's OpenGLES backend on most Android devices, a lot of games behave poorly when trying to read the screen with EFB peeks. Notable Changes ¶ 5.0-12071 - Android/GLES - Fix EFB Access From CPU by Stenzek ¶
Rather than delaying any longer, let's just dive in now! Please please enjoy the May and June Dolphin Progress Report! But what good is compression if emulation isn't up to snuff? The past two months have been chock-full of emulation and usability fixes for both Android and Desktop Dolphin! There's a little bit of everything, from graphics emulation fixes, memory card and savestate compatibility changes, to obscure features like being able to report thermal data to games and homebrew! This lossless format allows for near top of the line game compression without compromising the integrity of ISOs, while also maintaining performance and stability. Headlining it all is that we're happy to announce support for a new compressed disc format developed specifically for Dolphin: RVZ. We've got a lot to get through the past two months.